1.
Tell us three things about yourself.
I'm very tall, I have a voice somewhere between
Stephen Fry and Jeremy Clarkson, and I ought to be writing my talk for Nine
Worlds.
2.
What was the first thing you had published?
I cheated, I started off
doing fanzines when I was still at school in the early 1980s. A couple of years
later I twigged that magazines would pay me to write the sort of stuff that I
was paying to print (fanzines do not run at a profit) and my first article
appeared in Warlock magazine in 1984. Since then I've written for everything
from the Fortean Times to the Sunday Times. My first fiction sale was to the
anthology Villains, edited by Neil Gaiman and Mary Gentle, in 1992.
3.
Which piece of writing are you proudest of?
Like a lot of writers I hate
all my own work on principle, though I do have a sneaking fondness for bits of
my game The Extraordinary Adventures of Baron Munchausen. But that was written
by Baron Munchausen so it doesn't count.
4.
…and which makes you cringe?
I am on a life-long mission
to track down and destroy every copy of my first fanzine. 'Juvenile ephemera'
doesn't begin to describe it.
5.
What’s a normal writing day like?
I spend the first hour of the
day in a coffee-shop round the corner from my office working on a personal
project, then head to the office and spend the rest of the day working on
whatever's paying the bills--I share space with Pelgrane Press, noted
publishers of RPGs and story-games, in Clapham. I'm lucky enough that a lot of
my work involves creative writing in one form or another, from game-scripts to
RPG rules, and occasionally fiction.
6.
Which piece of writing should someone who’s
never read you before pick up first?
The Extraordinary Adventures
of Baron Munchausen is the one I get the highest royalty on, so obviously that.
It's the first RPG to replace dice and character sheets with money and fine
wines, and mostly consists of Baron Munchausen drinking, rambling, and failing
to explain the rules.
7.
What are you working on now?
I'm
lead designer on the new edition of the classic tabletop RPG Paranoia, which is
taking most of my time, and I'm about to embark on the novel of Alas Vegas, a
game I kickstarted a couple of years ago, which is basically Ocean's Eleven
directed by David Lynch from a script by Dante. I might actually be pleased
with that once it's done.
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